Tampilkan postingan dengan label progress. Tampilkan semua postingan
Tampilkan postingan dengan label progress. Tampilkan semua postingan

Sabtu, 06 Juni 2015

"A Line Knight and A Cave of Mushrooms" - Progress: A Little Peek

Still making a sequel of "A Knight and A Line". It is "A Line Knight and A Cave of Mushrooms". The idea took a lot of times than the execution, but I am not finished yet :3.

Walking inside the cave

Choosing between two paths

Also, sorry for the progress screenshot, I did a big mistake. Most of the scenes are surprise :P. Also, I submitted this for #screenshotsaturday in Twitter :3.

Kamis, 07 Mei 2015

A Knight and A Line (1.1.0) - Progress: A Little Peek

Still updating my pdf game "A Knight and A Line" (Game page here). Currently, I have done it for 5 hours. It is mostly focusing on concept of what I will add especially the events, choice, and little graphic for the implemented concept.

The previous version, there were 3 events. In the next update, there will be more than 10 events. Also, I added extra choice as well for the original events.

New area, evil dryland, dryland with thorns.

I will also add a new area. This one is evil dryland. It is a recolor of dryland but with some thorns, which indicates that it is close to the demon's castle.

I also added (1.1.0) in the title. Just to indicate updated new version of a finished game in the future. I will also add it in my previous "A Knight and A Line" post.

Selasa, 05 Mei 2015

A Knight and A Line (1.1.0) - Progress: Updating With More Content

Several weeks have passed since I released "A Knight and A Line" (Game page here). Several weeks I felt that the game was too short than intended. So, this time I will update and add more content into the game. The screenshot below was initially intended to be in the game but because to of time constraint, I had to remove them. So, this time is my chance to add them into the game and also add more new content.


Facing the wolf

Boat to go to wasteland

Fire attack from long range

The update is expected to be finished this week. Also, there will probably more hundred pages added into the game. 

Jumat, 17 April 2015

Sihiru & The Spirit of Book - Progress: Start and Progress

Finally I decided to make an RPG game using RPG Maker VX Ace. I have been wanting to make an RPG especially after been making a lot of pdf games. Especially there are a lot of my concept which can only implemented on RPG.

I am making this game with my boyfriend, NeithR. He has also already made several games before in his own blog and also programmer of my old flash game, the "Me, Wake Up!" series. He will be the scripter and tile and sprite artist (especially pixel art) of this game while I will be story writer, databaser, artist (faceset, background, monsters, etc which is not pixel art), and other else I forgot to mention.

The story of game is about a witch named Sihiru Neither. One day, she sneaked into a forbidden library room, finding a book spell that will make her the most powerful witch. She accidentally opened a cursed book and she got sucked in the book. Inside the book, she met a spirit. The spirit told her that she can help Sihiru but she didn't have enough power to teleport Sihiru back. She asked her to destroy all the seals of the book that had been restraining her power. Sihiru agreed to destroy all the seal so Sihiru can return back to her world.

A faceset of Sihiru Neither

She wears half glasses because her right eye is myopia while her other eye is fine, inspired from my boyfriend who is a bit half myopia in one of his other eye and a bit half hyperopia in his other eye.

In this game player will have to solve puzzles and battle monsters. Some monsters will require puzzle skill or certain skill when defeating them. An example is a super fast enemy will require a slow or bind attack to defeat them. Another example when fighting a lot of enemies alone, a wide range magic will be required to defeat them all as quickly as possible before accepting damage from many of them.

A bit of my game progress. 
Note: The tile default RTP is only for placeholder. It will be replaced with my boyfriend's tileset and spriteset in the future.

This game will be a short game. The reason is to focus on making a reusable assets which can be used in the future and for the later game. They are the monster art, the tile, and the sprite.

Battle with the monster I made using my art style. 
Note: The battle HUD will be changed later.

Jumat, 28 Maret 2014

Doing "Penguin & Nightcap" Game.

Right now I am doing for my next pdf game now :3. The game is called "Penguin & Nightcap". The game is about a penguin which lost its lovely nightcap because of the wind. The penguin chase the nightcap in the ice field.

The progress of the game is near from finish. The only I need to do now is adding text and hyperlink in the power point game. Also, some screenshot from my game progress from the prologues :3.



The game is planned to be released  today. Also, the amount of pages I have to made, it is twice a lot the the previous games :3.

-- Update:
Ok, I guess I will release it tomorrow since there are so many to hyperlink xD.
Also, it exceeds 110 pages xD.